Nicholson, B., Lam, F., Warhol, D., Fisher, S.S.;  EMOVAC: Designing a Mixed Reality Experience for 5G,  IEEE Games, Entertainment, Media Conference (GEM).New Haven, 2019. 

Scott S. Fisher; "The NASA Ames VIEWlab Project—A Brief History"; Presence: Teleoperators and Virtual Environments 2016 25:4, 339-348

Jennifer Stein Scott S. Fisher  "Smart citizens, participatory urbanism, and the future of city design"  included in The New Companion to Urban Design, edited by Tridib Banerjee and Anastasia Loukaitou-Sideris.  Routledge;  London. 2019 

Joshua McVeigh-Schultz, Max Kreminski, Keshav Prasad, Perry Hoberman, Scott S. Fisher: Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld. DIS '18,  ACM Proceedings of the 2018 Designing Interactive Systems Conference on Designing Interactive Systems 2018: 817-829

Stein, J., Fisher, S., & Otto, G. (2010) "Interactive Architecture: Connecting and Animating the Built Environment with the Internet of Things."  Internet of Things Conference 2010, November 29-December 1, 2010.

Stein, J. and Fisher, S. “Ambient Storytelling: The Million Story Building.”  ACM SIGCHI Conference on Tangible, Embedded, and Embodied Interaction 2011, January 23- 26, 2011, Funchal, Portugal.

McVeigh-Schultz, J., J. Stein,  J. Watson, S. Fisher. “Extending the Life Log to Non-human Subjects: Ambient Storytelling for Human-Object Relationships.” Proceedings of the 20th ACM international conference on Multimedia. Nara, Japan. November, 2012.

McVeigh-Schultz, J., J. Stein, J. Boyle, E. Duff, J. Watson, A. Syam, A. Tasse, S. Wiscombe, S. Fisher. “Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction.” Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems. Austin, May 2012.

McVeigh-Schultz,  J., Stein, J., Boyle, J., A. Syam,  Annetta, M., Watson, J., Fisher, S. ” Vehicular Lifelogging for Ambient Storytelling and Contextually Rich Play.”  Position Paper for Workshop on The Car as an Arena for Gaming at ACM MobileHCI 2012 , San Francisco, CA, September 21, 2012

Gotsis, M.G. Baum, K. B. Sun and R. M. Gravenhorst. “INSIDE_OUT: A Case Study for Enhancing Public Participation in Mixed Reality Events.” Proceedings of Virtual Systems and Multimedia (VSMM). Ogaki, Japan, November 2004.

Fisher, S., Ruston, S., and Stein, J., “Location-based Mobile Storytelling” in International Journal of Technology and Human Interaction (IJTHI), Volume 5, Issue 1, pp. 41-50 (2009).

Fisher, Scott. “An Authoring Tool Kit for Mixed Reality Experiences.” International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment. Tokyo, Japan, 14-17 May 2002.

Carter, W., L. Liu, R. Zimmerman and M. Stream. “Position-Aware Mobile Music Streaming.” Proceedings of Mobile Systems, Applications, and Services (Mobisys). Seattle, WA, June 2005.

Carter, W., and L. Liu. “Location33: A Mobile Musical.” May 2005.

Carter, W., and S. Fisher. “Mobile Sound Communities.” Proceedings of Advances in Computer Entertainment Technology (ACE). Singapore, June 2005.

Carter, W. “Location33: Envisioning Post iPodalyptic Mobile Music.” Proceedings of NIME Mobile Music Workshop. Vancouver, Canada, May 2005.

Carter, W.S. Fisher, T. Furmanski, K. MacDonald and T. Millican. “Patholog: Creating Location Based Weblogs.” Proceedings of Virtual Systems and Multimedia (VSMM). Ogaki City, Japan, November 2004.