Scott Fisher Principal Investigator
Scott Fisher is Dean of Research, Professor in Media Arts + Practice, and founding Chair of the Interactive Media Division at the USC School of Cinematic Arts. He is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. He is well known for his pioneering work in the field of Virtual Reality at NASA. Fisher’s media industry experience includes Atari, Paramount, and his own companies Telepresence Research and Telepresence Media. A graduate of MIT’s Architecture Machine Group (now Media Lab), he has taught at MIT, UCLA, UCSD, and Keio University in Japan. His work has been recognized internationally through numerous invited presentations, professional publications and in the popular media. In addition, he has been an Artist in Residence at MIT’s Center for Advanced Visual Studies and his stereoscopic imagery and artwork has been exhibited in the US, Japan and Europe.
Perry Hoberman Research Associate Professor
Perry Hoberman is an artist and educator who works with a wide variety of new and old technologies, ranging from the utterly obsolete to the state-of-the-art, from low-tech to high-tech and nearly everything in between. Often incorporating stereoscopic 3D media and virtual reality, his work has variously taken the form of installations, sculptures, multimedia, performances, concerts, plays and uncategorizable spectacles. Hoberman has exhibited internationally, with major shows throughout the USA and Europe. He has been the recipient of many awards and honors, including Guggenheim and Rockefeller Fellowships, as well as prizes from Prix Ars Electronica and the ICC Biennale. He has taught and lectured widely, with previous appointments at Cooper Union, the San Francisco Art Institute, the California Institute of the Arts, and the School of Visual Arts.
Josh McVeigh-Schultz Research Associate
Joshua McVeigh-Schultz is an interaction designer, ethnographer, and media maker in the Media Arts and Practice PhD program in USC’s School of Cinematic Arts. His research intersects fields of HCI, STS, media studies, and design theory, and his dissertation explores fictive rituals as forms of speculative design. In 2013, he won an Intel PhD Fellowship for his research on data-driven objects and speculative ritual design. He has interned at Intel Labs and Microsoft Research. At MSR New England he researched the role of affordances in a microsocial relationship app, Couple. At Intel Labs’ Interaction Experience Research group (IXR), he spearheaded the rapid prototyping efforts for the “data monster” toolkit, exploring animistic behaviors as an approach to live data-visualization. For his dissertation, he explored speculative ritual design in a variety of contexts including: civic participation, interpersonal communication, and human-object relationship formation.
Jen Stein Research Associate
Jen Stein is a design researcher examining the implications of ubiquitous technologies on the built environment. She completed her Ph.D. in Media Arts and Practice at the School of Cinematic Arts, University of Southern California, where she combined theory and practice to speculate about near future scenarios for Interactive Architecture. Her research explored how the technologies now commonly embedded within architectural spaces could be used to create more personalized and enchanted experiences for inhabitants. Jen is currently Professor of Design Futures at the University of the West of England and a Resident at the Pervasive Media Studio at the Watershed in Bristol. Previously she was Research Assistant Professor in the Mobile and Environmental Media Lab and the Media Arts + Practice program at USC’s School of Cinematic Arts. Her research explores design for interactive architecture, ambient storytelling, and mobile experiences. She holds an M.A. in Media and Communication from Goldsmiths College, University of London.
Flint Dille Visiting Scholar
Flint Dille has been given many titles throughout his career: Transmediologist, World Builder, ARGonaut, Gamifyer, Narrative Alchemist, and Game Designer, to name a few. He has led the development of multiple storyworlds, served as the showrunner on the original Transformers animated series, inspired Dilios in Frank Miller’s 300, and is currently Creative Lead on Niantic’s geo-mobile alternate reality game, Ingress. Flint is also working on Transportopia, and keeping his hand in the film business has his novel Agent 13 in development with Universal and the Sean Daniels company.
Biayna Bogosian Researcher
Biayna Bogosian is an architect and interactive media designer researching perceptual and cognitive interaction design that highlight the relationship between environmental data and the built environment. Biayna is pursuing a Ph.D. in Media Arts & Practice in the School of Cinematic Arts at the University of Southern California. She holds a Master of Science in Advanced Architectural Design from Columbia University, and a Bachelors of Architecture from Woodbury University. Since 2011, Biayna has taught digital media and architectural design courses at Columbia University Graduate School of Architecture Planning and Preservation, USC School of Architecture, Tongji University in Shanghai, and American University in Armenia. Biayna is principal of Los Angeles-based studio Somewhere Something that works at the intersection of architecture, urban design, interaction design, and digital fabrication, in order to change the way we perceive and construct our cities. www.biaynabogosian.com
Behnaz Farahi Researcher
Behnaz Farahi is an interaction designer, architect, Annenberg Fellow and PhD candidate in Interdisciplinary Media Arts and Practice at the USC School of Cinematic Arts, where she is exploring the potential of interactive systems using advanced computational technologies. She is interested in the exploration of the potential of interactive environments and their relation to the movement of the human body. In particular she is interested in the integrated application of material behavior, and implementation of emerging technologies in contemporary art/architecture practice. Behnaz Farahi has an Undergraduate and two Masters degrees in Architecture. Her work has been widely published and exhibited. It has been selected for ACADIA 2014, Skyline2014 in Downtown Los Angeles, ACADIA 2013 conference in Canada, ‘Sight+ Sound+ Space’ iMAP exhibition in 2013, ‘Design Intelligence: Advanced Computational Research’ exhibition in Beijing in 2013, ‘Interactive Shanghai’ exhibition of interactive design in Shanghai in 2013, ‘Encoding Architecture’ exhibition in Carnegie Mellon University in 2013. In 2013 she was awarded first prize for the Kinetic Art Organization international competition, and in 2014 first prize for student work at ACADIA annual international conference (Association for Computer-Aided Design in Architecture) Behnaz Farahi has also worked with Professor Behrokh Khoshnevis on two NASA funded research projects developing a robot to print structures on the Moon and Mars. http://www.behnazfarahi.com/