Nicholson, B., Lam, F., Warhol, D., Fisher, S.S.; EMOVAC: Designing a Mixed Reality Experience for 5G, IEEE Games, Entertainment, Media Conference (GEM).New Haven, 2019.
Scott S. Fisher; "The NASA Ames VIEWlab Project—A Brief History"; Presence: Teleoperators and Virtual Environments 2016 25:4, 339-348
Jennifer Stein & Scott S. Fisher "Smart citizens, participatory urbanism, and the future of city design" included in The New Companion to Urban Design, edited by Tridib Banerjee and Anastasia Loukaitou-Sideris. Routledge; London. 2019
Joshua McVeigh-Schultz, Max Kreminski, Keshav Prasad, Perry Hoberman, Scott S. Fisher: Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld. DIS '18, ACM Proceedings of the 2018 Designing Interactive Systems Conference on Designing Interactive Systems 2018: 817-829
Interactive Architecture: Connecting and Animating the Built Environment with the Internet of Things.
Stein, J., Fisher, S., & Otto, G. (2010) "Interactive Architecture: Connecting and Animating the Built Environment with the Internet of Things." Internet of Things Conference 2010, November 29-December 1, 2010.
Stein, J. and Fisher, S. “Ambient Storytelling: The Million Story Building.” ACM SIGCHI Conference on Tangible, Embedded, and Embodied Interaction 2011, January 23- 26, 2011, Funchal, Portugal.
McVeigh-Schultz, J., J. Stein, J. Watson, S. Fisher. “Extending the Life Log to Non-human Subjects: Ambient Storytelling for Human-Object Relationships.” Proceedings of the 20th ACM international conference on Multimedia. Nara, Japan. November, 2012.
McVeigh-Schultz, J., J. Stein, J. Boyle, E. Duff, J. Watson, A. Syam, A. Tasse, S. Wiscombe, S. Fisher. “Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction.” Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems. Austin, May 2012.
McVeigh-Schultz, J., Stein, J., Boyle, J., A. Syam, Annetta, M., Watson, J., Fisher, S. ” Vehicular Lifelogging for Ambient Storytelling and Contextually Rich Play.” Position Paper for Workshop on The Car as an Arena for Gaming at ACM MobileHCI 2012 , San Francisco, CA, September 21, 2012
Gotsis, M., G. Baum, K. B. Sun and R. M. Gravenhorst. “INSIDE_OUT: A Case Study for Enhancing Public Participation in Mixed Reality Events.” Proceedings of Virtual Systems and Multimedia (VSMM). Ogaki, Japan, November 2004.
Fisher, S., Ruston, S., and Stein, J., “Location-based Mobile Storytelling” in International Journal of Technology and Human Interaction (IJTHI), Volume 5, Issue 1, pp. 41-50 (2009).
Fisher, Scott. “An Authoring Tool Kit for Mixed Reality Experiences.” International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment. Tokyo, Japan, 14-17 May 2002.
Carter, W., L. Liu, R. Zimmerman and M. Stream. “Position-Aware Mobile Music Streaming.” Proceedings of Mobile Systems, Applications, and Services (Mobisys). Seattle, WA, June 2005.
Carter, W., and L. Liu. “Location33: A Mobile Musical.” May 2005.
Carter, W., and S. Fisher. “Mobile Sound Communities.” Proceedings of Advances in Computer Entertainment Technology (ACE). Singapore, June 2005.
Carter, W. “Location33: Envisioning Post iPodalyptic Mobile Music.” Proceedings of NIME Mobile Music Workshop. Vancouver, Canada, May 2005.