The Living, Breathing Wall
How might we imagine a space that can develop an understanding of its users through their sounds and movements and respond accordingly?
This installation is an attempt to address these question through the design of an interactive kinetic wall. One of the main contributions of this work is to explore how a physical environment can change its shape in response to the speech recognition of users. The central focus is the relationship between materials, form and interactive systems of control. It is an attempt to explore how simple elements in our surroundings can change their physical configuration as we interact with them. The installation consists of ‘skin’ (Spandex), ‘bones’ (aluminum strands), and ‘muscles’ (shape memory alloy springs) augmented with a ‘brain’ (Arduino micro-controller, and Kinect ).